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Monkey Do

Monkey Do is a 2D pixel art arcade game where the player must use bongo drums to move a monkey side to side to catch falling fruit.

This game was a group project made over the course of 2 weeks for university. My role in this project was technical prototyping to test mechanics in Unity, music and sound design, and documenting the entire development process.

With this project we really tried to emulate that old-school nostalgic arcady vibe. The game was controlled by a bongo drum input system which was designed and made by me and the other designer on my team.

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